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Tf2 pip boy mod
Tf2 pip boy mod













The default selected tab should be called "General", with the other two options being "Material" and "Effect". If you know what you're doing, you can also just make a new file an edit it appropriately, but for now, we'll change the existing PipBoy ones.ĥ. bgsm files and select the Material Editor as the program to open them with. You can also just double click on the extracted. Once installed, open the Material Editor and select the vanilla pipboy.bgsm files you have just extracted. You can keep the names or rename them something else.Ĥ. These are the material files that will refere the later added materialswap to the correct textures, your changed ones in this case. Depending on how much of the PipBoy you have retextured you can select. Then click select none and navigate to: Fallout4 - Materials.ba2 -> Materials -> AnimObjects -> PipBoy. Once installed, open it up and head to the Data folder and drag the "Fallout4 - Materials.ba2" into the BAE.

tf2 pip boy mod

The BAE allows you to extract specific files from the. On the Nexus, check for two programs called the "Bethesda Archive Extractor" and "Material Editor". In there, place it under: textures -> -> AnimObjects -> PipBoy -> Ģ.

tf2 pip boy mod

Take your _d.dds/_n.dds/_s.dds (also works with just the _d.dds file) and add them to your Fallout 4 directories "Data"-folder. to make the Pip-Boy a "moddable" armor piece.ġ. The good thing is, that since the CC has been added, Beth put in some specific Keywords etc. So I've recently done this myself by reverse engineering one of the creation club pip boy skins (I got a few while they were free, don't worry).















Tf2 pip boy mod